Knowing When to Use Override and New Keywords (C# Programming Guide)


Knowing When to Use Override and New Keywords (C# Programming Guide)

First we declare three classes: a base class called Car, and two classes that derive from it, ConvertibleCar and Minivan. The base class contains a single method, DescribeCar, which sends a description of the car to the console. The derived class methods also include a method called DescribeCar, which displays their unique properties. These methods also call the base class DescribeCar method to demonstrate how they have inherited the properties of the Car class.
In order to highlight the difference, the ConvertibleCar class is defined with the new keyword, while the Minivan class is defined with override.
class Car
{
    public virtual void DescribeCar()
    {
        System.Console.WriteLine("Four wheels and an engine.");
    }
}
 
// Define the derived classes
class ConvertibleCar : Car
{
    public new virtual void DescribeCar()
    {
        base.DescribeCar();
        System.Console.WriteLine("A roof that opens up.");
    }
}
 
class Minivan : Car
{
    public override void DescribeCar()
    {
        base.DescribeCar();
        System.Console.WriteLine("Carries seven people.");
    }
}

We can now write some code that declares instances of these classes, and calls their methods so that the objects can describe themselves:

public static void TestCars1()
{
    Car car1 = new Car();
    car1.DescribeCar();
    System.Console.WriteLine("----------");
 
    ConvertibleCar car2 = new ConvertibleCar();
    car2.DescribeCar();
    System.Console.WriteLine("----------");
 
    Minivan car3 = new Minivan();
    car3.DescribeCar();
    System.Console.WriteLine("----------");
}
As you might expect, the output looks like this:
Four wheels and an engine.
----------
Four wheels and an engine.
A roof that opens up.
----------
Four wheels and an engine.
Carries seven people.
----------
However, in this next section of code, we declare an array of objects derived from the Car base class. This array can store Car, ConvertibleCar, and Minivan objects. The array is declared like this:
public static void TestCars2()
{
    Car[] cars = new Car[3];
    cars[0] = new Car();
    cars[1] = new ConvertibleCar();
    cars[2] = new Minivan();
}
 
foreach (Car vehicle in cars)
{
    System.Console.WriteLine("Car object: " + vehicle.GetType());
    vehicle.DescribeCar();
    System.Console.WriteLine("----------");
}

The output from this loop is as follows:
Car object: YourApplication.Car
Four wheels and an engine.
----------
Car object: YourApplication.ConvertibleCar
Four wheels and an engine.
----------
Car object: YourApplication.Minivan
Four wheels and an engine.
Carries seven people.
----------
Notice how the ConvertibleCar description is not what you might expect. As the new keyword was used to define this method, the derived class method is not called—the base class method is called instead. The Minivan object correctly calls the overridden method, producing the results we expected.
If you want to enforce a rule that all classes derived from Car must implement the DescribeCar method, you should create a new base class that defines the method DescribeCar as abstract. An abstract method does not contain any code, only the method signature. Any classes derived from this base class must provide an implementation of DescribeCar